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Testing again, it seems pretty cool, May use

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 Ranking rules

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Shiba Inari
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PostSubject: Ranking rules   Sat Jul 04, 2015 4:13 pm

There's ranks that your character can level up to in this world

Novice:Those who just barely started getting stronger, they're filled with untapped potential and power.

Leveling up from Novice to Average takes 100 XP points, and when they level up they get an automatic +5 points in each usable stat.

Average: Those who has a grasp of basic powers and skills, but still have untapped potential and power.

Leveling up from Average to Intermediate takes 1000 XP points, and when they level up they get an automatic +10 points in each usable stat.

Intermediate: Those who have mastered their basic skills and are now getting into their untapped skills and powers.

Leveling up from Intermediate to Expert takes 10, 000 XP points, and when they level up they get an automatic +20 points in each usable stat.

Experts: Those who have greatly improved their basic skills and abilities, and are average with their special skills.

Leveling up from Expert to Master takes 100, 000 XP points, and when they level up they get an automatic +30 points in each usable stat.

Master: Those who are formidable opponents, they won't be beaten easily, they have unlocked their untapped potential, and have mastered their basic skills and abilities, they can easily be leaders.

Leveling up from Master to Legend takes 1, 000, 000 XP points, and when they level up they get an automatic +40 in each usable stat.

Legends: Those who have gone above and beyond, they're at a level where winning can be as easy as breathing, they've mastered both untapped and basic skills and abilities, and those who speak about them are either glorifying them or shivering in fear at the mere mention of the legend's name.

Powering up after legend stops after each usable stat has made it a maximum of 5000.


Last edited by Shiba Inari on Mon Jul 06, 2015 2:34 pm; edited 1 time in total
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Shiba Inari
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Posts : 30
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Age : 17

PostSubject: Re: Ranking rules   Sun Jul 05, 2015 3:24 pm

There's different types of stats that characters start off with

Health: It's not necessarily how many times can you get hit before dying, but how many times can you get hit before being unable to fight anymore.


Attack: How much damage does your attacks give out? The larger the number, the more damage it gives.

Defense/Resistance: How much of an attack will be canceled out.
Defense: This is for non magic or non supernatural beings, defense points will be added to anything you use to defend yourself like armor, a shield, or enchanted clothing.
Resistance is for those with magical or supernatural powers, it's how much resistance to the element that they'd be resistant to, for example, a water element controlling being would be resistant to fire.

Mana: Only those who have supernatural or magical powers have mana, it's how much supernatural or magical energy you have, each spell or ability takes a certain amount of mana, and when you run out of mana you can no longer use the abilities or spells.

Speed: How fast can you deal out damage. It's simple really: If your number is bigger, it's harder to dodge.

Experience: How much XP an individual has before leveling up, the format would look like this: (How many XP points you have)/(How many XP points you need. Ex: 10/100 XP
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