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 Animal and character types allowed

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Shiba Inari
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PostSubject: Animal and character types allowed   Sat May 23, 2015 6:09 pm

In the Terrawon world animals are the superior race, here's the list of animals that are allowed:

Mammals allowed:

All felines

All canines

All rodents

All marsupials

All apes, monkeys, and lemurs

Animals like rabbits, raccoons, badgers, hedgehogs, etc. (If you're not sure about your animal don't hesitate to ask)

Reptiles and amphibians allowed

All frogs and toads
*Frogs or toads that would have poisonous skin in real life won't have the same deadly effects in this world, instead their skin will be normal with just exotic design unless your character gets a type of potion or magic type that make it so, but even still it wont be instant death*

All lizards and newts

All snakes
-Snakes will have arms, but no legs

-venomous snakes won't have their venom unless they get a potion or magic type that makes it so, and still it wouldn't be instant death

Flying animals that are allowed:

All bats: Instead of their arms and wings being one, their wings would be on their back and they'd have arms.

Birds: Bird characters would have feet with three toes with their talons as their toe nails, the hands would look like the foot of the bird type the character is. The feet and hands would have the skin of the bird while everything else on the body is feathered, the wings would be on the back and the beak would only be six inches to a foot long, depending on the bird.



All animals are in the height spectrum of humans, meaning that the tallest they could possibly get is 6ft and few inches.  In this universe, basically any animals can get together, though the majority stays with it's own species or species close to it's species, because instead of mutation children like a lion with scales, it would be a litter filled with some of either parent animal, like a lion and a leopard would get lion and leopard cubs, not a hybrid (unless you want to do something like that, but it would 've a rare occasion)


Last edited by Shiba Inari on Sun Jul 05, 2015 12:44 pm; edited 1 time in total
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Shiba Inari
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PostSubject: W.I.P Character roles.   Sat Jul 04, 2015 3:59 pm

There are many character types that your character can be in this world

Magic using: Those that have the ability to alter things around them with magic


  • Witches and warlocks: Have spells that usually alter appearance or health, though they sometimes have elemental spells.


°Starting stats
Heath: 100
Attack: 7
Speed: 5
Resistance/defense: 3
Mana/stamina: 10
Experience: 5



  • Wizards: Make potions and spells to alter theirs surroundings and inanimate objects.


°Starting stats
Heath: 100
Attack: 5
Speed: 3
Resistance/defense: 7
Mana/stamina: 10
Experience: 5



  • Sorcerers: Magic users that directly manipulate elements of nature.


°Starting stats
Heath: 100
Attack: 6
Speed: 5
Resistance/defense: 4
Mana/stamina: 10
Experience: 5



Perks of being a magic user:
Long range: Magic users can attack from a distance.

Advantages: If you're a sorcerer, you automatically have an advantage over those who have elements that would be weak against your element.

Manipulative: Wether you're altering an element, living being or inanimate objects, magic users can manipulate the world around them.  

Cons of being a magic user:
Weak stature: Being a magic user means that you don't really focus on physical strength or speed because all of your energy is being focused on your magic.

Weakness: If someone has a tool or spell that can cancel out your magic then you're defenseless against them, magic users heavily depend on magic.
___________________________
Supernatural beings: Those who have abilities and powers that enhance their own physical abilities and can manipulate elements


  • Kitsunes: Exclusive to the fox variety, kitsunes are mystical beings that are masters at fire manipulation and psycic abilities, low level kitsunes start off with a single tail, earning more as they level up.


°Starting stats
Heath: 100
Attack: 5
Speed: 10
Resistance/defense: 5
Mana/stamina: 5
Experience: 5



  • Grim reapers: Those who are able to sense souls and can manipulate energy like darkness and occasionally light, they have enhanced speed, stealth, and always start off with a basic scythe.


°Starting stats
Heath: 100
Attack: 5
Speed: 7
Resistance/defense: 8
Mana/stamina: 5
Experience: 5



  • Angels: Those who can sense souls and manipulate light energy and wind, what ever animal that the angel is has wings and they start off with a basic sword or light manipulating crook.


°Starting stats
Heath: 100
Attack: 7
Speed: 6
Resistance/defense: 7
Mana/stamina: 5
Experience: 5



  • Demon: Those who use the manipulation of darkness and fire, these individuals tend to have a dark aura and sometimes have dark motives.


°Starting stats
Heath: 100
Attack: 10
Speed: 5
Resistance/defense: 5
Mana/stamina: 5
Experience: 5


Perks of being a supernatural being

Enhanced: Supernatural beings have enhanced speed, strength, and senses.

Auto resistant: Supernatural beings are automatically resistant against certain things
-Grim reapers are resistant against dark and shadow based abilities or tools.
-Angels are resistant to dark, shadow, or fire based abilities or tools
-Demons are resistant to dark, shadow, or fire based abilities or tools.
-Kitsunes are resistant against light, fire, or psycic based abilities or tools.

Feeders: Supernatural beings feed off of the auras of others
-Angels are given energy from good auras
-Demons are given energy from negative auras
-Grim reapers get energy from the auras of others supernatural beings
-Kitsunes get energy from the auras of other supernatural beings.

Cons of being a supernatural being

Drawbacks: Being a supernatural being means you're automatically weak to certain things
-Demons have a weakness again light based abilities or tools, and can't go any place that has an anti demon spell over it
-Grim reapers have a weakness against light abilities that angels poses
-Angels can't go into Amy place that's been put under a curse spell
-Kitsunes have a weakness against water

Limited: Supernatural beings are only allowed to wield the elements they were first given, meaning they can't change or add anything to their abilities and element type.
______________________
Basic fighters: Those who don't have any magical or supernatural powers, but are able to bear armor and have weapons as they train to build up their physical skills


  • Warrior/knight: Those who usually have lots of strength, are skilled with a sword, and bear armor.


°Starting stats
Heath:100
Attack: 8
Speed: 3
Resistance/defense: 9
Mana/stamina: 0
Experience: 10




  • Ninja/assassin: Individuals who are masters at stealth and speed, who can be virtually invisible when needed, but can strike fast as well.


°Starting stats
Heath: 100
Attack: 7
Speed: 10
Resistance/defense: 3
Mana: 0
Experience: 10




  • Pirates: Skilled navigators of water ways, masters of sword fights and plundering, pirates can be a force to be reckoned with.


° Starting stats
Heath: 100
Attack: 7
Speed: 3
Resistance/defense: 10
Mana: 0
Experience: 10



  • Swashbuckler: A member of the pirate variety, swashbucklers a swift and can wield more than one sword at a time, they may not be hard hitters like regular pirates, but they can strike fast.


°Starting stats
Heath: 100
Attack: 3
Speed: 12
Resistance/defense: 5
Mana: 0
Experience: 10


Perks of being a basic fighter

Blank slate: Being basic fighter means you're not restricted to what type of magic tools you could use.

Physical strength: A basic fighter can improve their speed and strength without the need of spells or potions, all they need is some good old fashioned exercise and training.

Equal: When fighting someone with elemental powers you won't have to worry if you're weak against that element, because all elemental attacks would be like other attacks, it depends on how strong it is.

Cons of being a basic fighter

Short ranged: Unless you have a projectile weapon, you have to go close to the opponent to strike

Non resistant: Instead of resistance points against elements, you just get defense points and hope that it's enough to cancel out the attack.

No boost: If you go to an island that boosts certain tools and spells, the only thing that will get boosted is your tool.

__________________________

If stats seem confusing or unfair just keep in mind that each character type has an equal amount of points, 130, 100 for the health, the other 30 for the other stats. Don't believe me? Try adding up the numbers of any type starter stats.
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PostSubject: Re: Animal and character types allowed   Mon Jul 06, 2015 12:43 pm

There are basic spells and moves character types start off with

Body manipulation (witches had warlocks): Spells and potions that effect the body, some examples are:

°Poisoning

°Spells that effect speed

°Healing

°Growing extra body parts

°Complete transformation

°Spells that effect energy


Area manipulation(wizards): Spells and potions that effect the area around an individual, some examples are:

°Changing an area's element, like freezing the ground, or Turing it into lava, will actually boost that element.

°Transforming inanimate objects into other objects living or non living

°Creating area illusions

°Making portals

° Mass effect spells, like causing lightening to strike in the area.

Element manipulation(sorcerers): Spells and potions that allow one to control and manipulate things in nature, some examples are:

°Basic element controlling like fireballs, lightening strikers, creating water waves, etc.

° Controlling the weather in the area like making it rain, or increasing the heat in the air

°Controlling plants, making plants grow.

°Making element golems

°Conjuring certain elemental creatures.

Abilities of angels:

°Manipulation of light

°Manipulation of air

°Flying

°Able to sense souls and the presence of living beings, can also detect lying

°Able to summon small clouds that are able to be stepped on


Abilities of Kitsunes:

°Very seductive

°Fire manipulation

°Able to detect emotions and lies

°Have feral fox forms

Abilities of demons:

°Fire manipulation

°Shadow manipulation, can merge into shadows

°Smoke/smog manipulation

°Can sense the presence of others


Abilities of basic fighters:

°Basic kicks and punches

°Martial arts

°Man handling

°Skilled with handling weapons

°Can wield enchanted tools



Just keep in mind that if your character is at a low level, the attack won't have much effect, and would be slow and clumsy, it'll gain more power and skill as your character levels up.
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PostSubject: Re: Animal and character types allowed   Mon Apr 18, 2016 1:43 pm

(Will delete) Add Mana restoration duration to the character types
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PostSubject: Re: Animal and character types allowed   Mon Apr 18, 2016 1:45 pm

Stamina: For supernatural beings, their powers are directly connected to them, but it dies regenerate like mana.
Mana: Not necessarily connected to a magic user, and while it's like stamina where it can get stronger, a magic user isn't born with it.
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